Home  »  Tech News   »   Unreal Engine 5 bodycam horror game looks like PT on steroids

Unreal Engine 5 bodycam horror game looks like PT on steroids

By | 26/10/2022

On April five, 2022, Epic Games launched its latest proprietary engine,
Unreal Engine 5. Revealed ii years prior and heavily associated with the pb-upwardly to the PlayStation 5, Unreal Engine five is a tool for a new era of console power. While Unreal Engine 5 supports all existing systems that Unreal 4 did, it is uniquely designed to accept advantage of the speed and processing ability of PS5, Xbox Serial 10, and loftier-end gaming computers. With a year in Early Admission under its belt and roughly iv years of development, this engine is ready to have the gaming world by storm.




While information technology seems like a general upgrade to Unreal Engine 4, the various features and functions included in Unreal v button it to new heights. Gamers are excited to see games both new and old utilise Unreal Engine 5. Perchance the greatest asset Unreal Engine 5 offers is Nanite, an engine that allows for highly detailed photographic assets to be imported. Aside from being linked to the massive photogrammetry library Quixel and the realistic MetaHuman Creator, Nanite automatically handles the level of particular in a given scene. The Lumen lighting engine also provides a fully dynamic global illumination solution, and virtual shadow maps provide an equivalent for shading. These could benefit any game looking to push its visual allegiance to the next level, but may be of particular use in realistic horror games.





A Digital Recreation Reveals Unreal Engine 5’s Potential


Unreal Engine 5 Train Station Showcase


A recent showcase of an Unreal Engine 5 project past 3D environmental artist Lorenzo Drago, too known equally subjectn, has proven the engine’s power to many. Information technology is a 2-and-a-half minute video showing a digital recreation of the Etchu-Daimon train station in Imizu, Japan. The video is shot as if it was filmed with a vertical smartphone, which does a lot to emphasize how shut the train station is to its real counterpart. During the daytime section, viewers may mistake the footage every bit actual film taken in an empty train station. The rapid fade to night and potent-moving flashlight beam reveal the video’south true nature, but by then information technology has proven its bespeak.


Unreal Engine 5 is capable of simulating lifelike environments, and this showcase makes its potential like shooting fish in a barrel to sympathise. Notably, while Lumen was used to handle the lighting, Nanite was not used at all. The models, textures, and animation in the video were all made by Lorenzo Drago, with only the leafage on the sides of the train platform beingness imported from the Quixel library. This project took one creative person a single calendar month to make, so a team using all of Unreal 5’southward features could conceivably accomplish a lot. With all of its success, the video gives off an eerie vibe, especially after it transitions to nighttime. It’s an uncanny feeling that wouldn’t experience out of identify in a first-person horror game.






Not all horror games work best with absolute realism, but a lot of them aim for it to drive immersion. Titles like the
Silent Hill
franchise thrive on putting players into familiar simply distorted locations. Unreal Engine v tin help the average game developer become nearly of the mode at that place. Pic-quality models of objects and structures can be imported direct into the engine, while character models tin be designed in the MetaHuman Creator. Calorie-free sources and shadows are handled with relative ease thank you to Lumen and virtual shadow mapping, and the engine offers all the versatility Unreal Engine 4 already had. Wandering through an empty location volition feel more than authentic and unnerving than e’er.


This doesn’t just utilize to environments and human being characters, either. Monsters and supernatural sights will do good from the granular level of detail capable in UE5. Nowhere is this more than apparent than in the modernistic
Resident Evil
games, which make use of Capcom’s RE Engine to provide a high level of realistic detail via scanned materials. From the nearly human features of
Resident Evil 2 Remake
zombies to how they fall apart when shot, the authenticity provided by Capcom’s engine enhances the experience. It does so fifty-fifty more than when imposing, human being-like figures such every bit Lady Dimitrescu or Mr. X are leisurely chasing the player.
Unreal Engine 5
could bring the innovations made past the RE Engine to a wider pool of developers, and that accessibility tin can only benefit the gaming manufacture.


MORE: At that place Has Never Been a Meliorate Time to Get an Indie Developer





Source: https://gamerant.com/unreal-engine-5-horror-game-uneasy-realism-design-features-subjectn/