Tekken 8: 5 Things We Learned in IGN’s First Interview With Katsuhiro Harada

By | 15/09/2022

Bandai Namco appear Tekken viii earlier this week, and we recently got a take a chance to sit down down with lead producer Katsuhiro Harada to talk about the anticipated sequel in a broad-ranging interview. Here’south five things we learned while talking to Harada.

Yes, Tekken 8 Will Apply Unreal Engine 5

After some questions from fans, Harada confirmed that Tekken 8 is indeed be developed in Unreal Engine 5. The shift brings with it a host of benefits, such every bit the ability to have sweat and pelting actually curlicue down a character’southward face up during a fight. Indeed, information technology’south being rebuilt from the footing upward to take advantage of the new engineering.

“We’ve been working closely with Epic to figure out how to optimize some of those processes for input. And so nosotros’re just starting and it’s going to keep from now on,” Harada says.

Collaborating with Blast Bros. Creator Masahiro Sakurai “was quite a daze”

Last year, Tekken’south Kazuya Mishima made his way to Super Blast Bros. courtesy of Sakurai and Harada. The feel was “quite a shock,” Harada says.

“He had already had his ain thoughts nearly what makes ‘Tekken Tekken.’ So it was surprising but also refreshing to see that he came in and didn’t ask questions, just said, ‘I’ve played a lot of Tekken and studied it, and this is what I experience is important for the game,’ right off the bat,” Harada says.

It left him feeling that Sakurai might be the only who can “properly make” a game like Super Smash Bros.

No, the Tekken 8 Squad Isn’t Ready to Talk Well-nigh Rollback Netcode

Rollback Netcode is a pop topic within the fighting game community, every bit it has the potential to greatly touch on a game’s multiplayer. Volition Tekken eight have information technology? It’s notwithstanding early on to say ane mode or another, according to Tekken 8’s development team, meaning fans will have to wait.

Announcing First on Console is “Quite Notable”

Tekken is one of the biggest arcade holdouts, with Namco Bandai consistently pushing standup versions of the fighting serial before releasing enhanced versions on panel later. Harada isn’t ready to talk nearly an arcade release, but he does categorize it existence announced get-go on console as “quite notable.”

“What we tin say is that this is the first time in the history of the series that we’ve announced a panel version start. So that in itself is quite notable. And that’southward all we can say at this indicate,” Harada says.

Harada Would Consider Adding Guest Characters Again

Guest characters were a notable part of Tekken 7, with Noctis, Geese Howard, Akuma, and The Walking Dead’southward Negan. Information technology was a departure for the series, but i that Harada ultimately considers to be a positive.

“I brought upwards that working with [Yasuyuki Oda] from SNK and how nosotros had him on our console at Comic-Con 1 year and that building those relationships is also a actually cool part of working with other companies. Information technology’s obviously something that we savor doing, and if the fans enjoy it, information technology’s something that nosotros would consider again. That’southward equally far equally we can go,” Harada says.

He also talked about what information technology was like to take Oda introduce himself to Bandai Namco’s president and kickoff pointing out characters like Akuma, which y’all can read about in the final article. Across that, Harada talks nearly a host of topics, delving into topics such as the Rage system, deadening-motility, and the overall arc of the story.

Tekken eight is in development for Xbox Series X|S, PC, and PS5. It does not notwithstanding have a release date.

Kat Bailey is a Senior News Editor at IGN likewise every bit co-host of Nintendo Vox Chat. Have a tip? Send her a DM at @the_katbot.

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Source: https://www.ign.com/articles/tekken-8-five-things-we-learned-interview