PlayStation VR2: The First Hands-On

By | 15/09/2022

Hands-on with four PlayStation VR2 titles

Nosotros kicked off 2022 revealing the design of the PlayStation VR2, complete with its sleek headset and innovative PS VR2 Sense controllers. Following that, nosotros shared more details on the user experience of PS VR2, similar the illuminating see-through view and the customizable play area.

A stylish design and new features are excellent, but playing is believing when it comes to VR, and our team at PlayStation was pumped to have the opportunity to get hands on with upcoming PS VR2 titles. Read on to find our experiences playing games from Guerrilla, Capcom, Skydance Interactive, and ILMxLAB.

Horizon Call of the Mountain

In that location’south a feeling of awe I recollect having in my first playthrough of Horizon Zero Dawn when Aloy offset looks out atop a roaming Tallneck to reveal both a new portion of the map and a majestic, ever-reaching view. That sense of calibration takes on a whole new meaning the get-go time I craned my cervix up to watch a Tallneck tower and stomp through my path in Horizon Call of the Mount. From the moment I slipped on the PlayStation VR2 headset and set off into lands that felt so familiar, I realized I had never really experienced the vast beauty and mounting dangers of Horizon’s environments quite similar this.

My hands-on demo brought me into the first person perspective of Ryas, a captive and disgraced Shadow Carja soldier that soon gets thrust into the wilds to fend for himself. Encountering machines in full realistic scale through his optics was a constant thrill. You but don’t realize how big a Snapmaw actually is until one is chomping abroad at your canoe! Haptic feedback in the PS VR2 Sense controllers made the weight of each moving motorcar feel so real, and had me gasping when a herd of Grazers moved by me.

Things really roughshod into place once I started scrambling up cliff sides and got my hands on a bow and arrow. Drawing my bow and letting arrows fly in combat with a Watcher made me feel the power I’ve come to love from the Horizon serial. Hand motions and aim experience so accurate and real to life with the PS VR2 Sense controllers, from the precision placement of my easily scaling an encampment tower to the tension in my bow when I let an pointer loose. The world never feels interrupted, with my health bar actualization as decorative scales on my right manus glove rather than taking up infinite in a HUD. Horizon Call of the Mountain transported me in a style that fabricated my centre race, and has me aching to hop back in.

– Kristen Zitani

Resident Evil Hamlet

Capcom invited me back to Castle Dimitrescu for an even more than immersive survival horror experience with a bespoke PlayStation VR2 easily-on demo. The gothic world of Resident Evil Village pops cheers to the OLED, 4K PS VR2 displays, accentuating the details of carved gargoyles and ornately painted vases. Before Village, I spent lots of time in RE7’s intense PS VR mode, and playing this sequel in PS VR2 feels like a natural evolution of that experience. The dev wizards at Capcom appear to have croaky the code thank you to PS VR2’southward high refresh rate and brilliant visuals, as I felt comfortably immersed inside the eerie castle walls.

Village’southward first-person gameplay was already a thrilling experience on PS5, and PS VR2 offers an fifty-fifty deeper experience. I was delighted to discover that the trusty pocketknife – often a last resort selection – tin be flicked at enemies from afar. Dual wielding the pistol and pocketknife also ups the feeling of becoming a heroic survivor, and I can’t await to tinker with more than akimbo options.

Later in the demo, the daughters of the notorious Lady Dimitrescu attack and kidnap you. The haptics within the PS VR2 headset subtly rumble, simulating the experience of being roughly dragged to their mother’south quarters. As Lady Dimitrescu stands, the immersive nature of PS VR2 makes her towering stature all the more than imposing. If beingness chased by her was intimidating before, it’s going to get even more harrowing in PS VR2, and I can’t expect.

– Tim Turi

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

The characters of The Walking Expressionless universe go by thank you to their resourcefulness and quick reflexes. I was delighted to notice the same skills are rewarded when playing Skydance Interactive’s upcoming PS VR2 sequel. The survival FPS pulled me into its unsafe globe past digitally strapping guns, melee weapons, and a backpack to different parts of my in-game torso. Reaching over my left shoulder to pull off my pack and rummage for health supplies in existent-fourth dimension as walkers close in is a pulse-pounding experience.

Combat encounters with walkers are deliberate and tense. I was impressed by the accurate tracking of the PS VR2 Sense controllers as I handled a burn down axe, trying to observe the best paw position to execute a meaty swing at a walker’south caput. Accuracy counts in combat, too. I encountered walkers wearing $.25 of armor, requiring some surgical precision with a katana to target vulnerable spots.

The ranged arsenal is simply as fun to wield, including revolvers, SMGs, assault rifles, shotguns, bows, and more. Skydance’s attending to detail and histrion expression transforms routine game mechanics like reloading; I felt similar an action-picture hero when I flicked my double-barrel closed with one quick movement. Juggling your arsenal in existent-time while managing incoming walker swarms feels appropriately badass, and has me excited to swoop into the full survival adventure.

– Tim Turi

Star Wars: Tales from the Galaxy’south Edge – Enhanced Edition

After nearly 40 years of gaming, it’southward piece of cake for me to feel overconfident in a virtual firefight. Decades of musculus memory make reaching for the right weapon a simple task in just most any adventure. But when I leapt into my commencement encounter with the Guavian Death Gang on Batuu, PS VR2 headset firmly attached, I found myself
reaching for the right weapon, flustered and hectic as I glanced across all my pockets, pouches, straps, and holsters for the right weapons as immersive sound and haptics further pulled me into the experience.

Naturally, I mean this in an exhilarating, positive way! The sense of “oh crap I’yard surrounded” is totally dissimilar when your actual torso needs to coordinate movements and inventory direction. This created a wonderful blitz as I ducked for cover, scavenged leftover blasters from fallen enemies, and pushed past the gang in search of my lost cargo. Furthermore, moments like manually reloading blasters and using the accuracy of the PS VR2 Sense controllers to manipulate tiny buttons on my wrists were intuitive and satisfying. As with whatsoever new controller or feel, there’southward a lot to take in initially. It all quickly felt like second nature, all the same, and left me excited to see where else these tales would have me.

This early Batuu mission is just one scenario among many, as the game spans different eras and disciplines. In this adventure I was a droid repair technician in search of cargo, while other stories cast the player every bit a Jedi or fifty-fifty IG-88. Some tales volition involve encounters with iconic characters like R2D2, C-3PO and Yoda (voiced past Anthony Daniels and Frank Oz, respectively), while the primal cantina and cast of characters assist build upon the feel in the actual Star Wars: Milky way’s Edge park in Disneyland. Talk about virtual reality!

– Brett Elston

Dive into a gallery of screenshots from this collection of PlayStation VR2 games beneath:

Horizon Call of the Mountain

Resident Evil Village

The Walking Expressionless: Saints & Sinners – Affiliate 2: Retribution

Star Wars: Tales from the Milky way’s Edge – Enhanced Edition