EA CEO says player-made creations will be lucrative for EA

By | 16/09/2022

EA isn’t slowing down on Star Wars games despite losing exclusivity, CEO says

Star Wars: Squadrons

(Paradigm credit: EA)

In January, Disney appear that a reconstituted Lucasfilm Games
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would be the official home of all future Star Wars games, a blast of nostalgia that put a very large question mark on Electronic Arts’ exclusive license to the property. That question was answered the next mean solar day when Lucasfilm revealed that a brand new Star Wars game
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is being developed by Ubisoft’southward Massive Entertainment studio.

A couple of hours after that large flake of news dropped, Electronic Arts recommitted to its relationship with the Star Wars brand past way of Twitter:

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In response to a question during today’s investors call about how the loss of the exclusive license will touch the company’southward arroyo to Star Wars games in the future, EA CEO Andrew Wilson reiterated that position, suggesting that he doesn’t expect the modify to have much impact at all, and that “you shouldn’t read this as us necessarily building less titles.”

“I don’t call up you should imagine that the fact that some other people volition build some Star Wars games is going to change our commitment to that IP, or our ability to build the appropriate number of games,” he said.

“We’ve had a long partnership with Disney, both before our exclusive period that gave usa a great opportunity to really establish some very strong franchises similar Battlefront, like Star Wars Milky way of Heroes, similar Jedi: Fallen Social club, similar Squadrons—you should wait us to continue to invest in our Star Wars relationship. It’s been very profitable to this point—over $3 billion in net bookings—and we’re excited near what we’ll exist able to do in the future.”

EA does have a definite head start on other publishers working with the Star Wars license. It didn’t get off to the best possible get-go with the series: What should have been the virtually interesting Star Wars game to come up along in years instead resulted in the closure of Visceral Games
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, and instead of building on the success of Star Wars Battlefront, Battlefront two ended up burning down
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a major source of industry revenues—but information technology eventually got into a rhythm with winners like Star Wars Jedi: Fallen Order
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, the long-overdue dogfighting game Star Wars: Squadrons
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, and even Star Wars Battlefront 2, which in time grew to become “the best Star Wars game
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we’ve had in years.”

“I think what you should accept from this more broadly as a company is that nosotros believe in our ability to execute and deliver great, loftier-quality, securely engaging content for our fans, across both our sports business concern, our wholly owned IP business organisation, and our licensed partnership business organisation like the 1 we have with Star Wars,” Wilson said. “And we feel confident and comfortable that we’re going to exist able to deliver great games for the future.”

EA hasn’t withal announced any new Star Wars games, just rumors of a new Star Wars Battlefront game have recently surfaced on Reddit
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local Bbs, learned how to build PCs, and developed a longstanding dear of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the manufacture, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill.
of Henry Cavill.

Source: https://www.pcgamer.com/ea-isnt-slowing-down-on-star-wars-games-despite-losing-exclusivity-ceo-says/